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QTRICKS.TXT
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1996-07-23
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================================================================
Title : Quake Tricks
Filename : QTricks.map
Author : Sto (Remco Stoffer)
Email Address : sto@pi.net (I like feedback!!!)
Description : A level just to show the things you can do
with entities. I hope this will help you
level builders out there; I've yet to see a
door in one of your levels.
Additional Credits to : ID Software, for Quake
ID Software, for QBSP and LIGHT
Niklata, for the Quake MAP specs
Dennis Noordsij for this text :)
================================================================
* Play Information *
Level Name : Quake Tricks
Single Player : Yes, no fun though
Cooperative 2-4 Player : No, but easy to add
Deathmatch 1-4 Player : No, but easy to add
Difficulty Settings : Nope
* Construction *
Base : Completely from scratch
Build Time : Long.. I figured out most of the entities myself by
looking at bsp's.
Editor(s) used : Borland Pascal (the text editor I'm most used to...)
A simple utility to make brushes (in Pascal :))
Known Bugs : None, except that it is possible to fall outside the map
when you die... I think this is because my brushes align
exactly.. no overlap in the walls. Even the shambler's
heads are sometimes pushed from the map, leaving a nice
blood trail once every 2 seconds or so
[ ALSO READ THE COMMENTS MADE IN THE .MAP FILE ]
You may distribute and modify this level, as long as you give me credit.
Since the registered version should be shipping now, distributing maps
should be legal.
* Where to get this MAP *
ftp.cdrom.com, possibly other spots.